package cc.xsubj.trading.world;
import cc.xsubj.trading.entity.Interactable;
import cc.xsubj.trading.messages.Message;
import cc.xsubj.trading.utilities.Direction;


public interface TiledWorld {
	public boolean blocked(int x, int y);
	public int getTileSize();
	public Interactable getInteractable(int x, int y);
	public Direction getPlayerDirection();
	public void addMessage(Message message);
	public boolean hasMessages();
}
